Iriel

The Adventure Proper
Welcome to Kipsatawnie

Our numbers were unfortunately thin this past session, but we did get a good start on the adventure. The players were hired by the Goldberg Mining Company (a dwarven venture) as armed escorts for a prospecting expedition to the Far Shore. However, these things never go smoothly and the expedition’s ship, the Proud Anselmo, was caught in a storm and sank.

The players were washed ashore close to the fishing town of Kipsatawnie. This once quiet town has seen dark days in past months: The town’s temple was struck my lightning and burned down with the priest inside. The night after the fire, a legion of spectral horrors descended on the town from the landowner’s mansion on the hill. The horrors killed everyone they laid eyes upon, including the town’s nightwatchmen. The attacks have persisted night after night for three months, and the town’s residents have been forced to barricade themselves within their homes at night. The local landowners, the Ballard family, have not been seen since the night the horrors first appeared, nor has any of their waitstaff. In the power vacuum left by the disappearance of the Ballards, Dock Master Harstelle has taken to ruling the town with an iron fist by day; extorting exorbitant protection fees from Kipsatawnie’s residents and forcing those that cannot pay into indentured servitude in his fishery.

The players have found shelter in the Pickled Herring, the local pub run by the skraeling Toddley Vander and his adopted human daughters Charlotte and Caroline. With their the help of fellow shipwreck survivors Chunk and the barbarian Ahnold, the players have set out to free Kipsatawnie from the tyranny of Dock Master Harstelle.

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In the (Second) Beginning
Rupurt the Puppy Eater

I guess I’ll be the one writing these things since no one else wanted to last time I made the opportunity available. The campaign got off to a slow start. We spent the first two – two and a half hours working on characters because few people came prepared. After that, the players began their epic quest for the red herring…I mean went bounty hunting for Rupert the Puppy Eater. Well, they (i.e. Mat) eventually found him and turned him in for the reward. Watch out Robert the Poppy Beater. You’re next, and nothing’s going to get in between those tenacious players and that 5 silver piece bounty.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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